So perhaps it's understandable that the thought of reviewing Dark Omen filled me with nervous anticipation. It was also incessantly frustrating because missions had to be replayed over and over again - not for enjoyment you understand, but because the game was too friggin' hard. On one hand we had a real-time strategy game with innovative 3D graphics and an involving storyline on the other, a control method as fiddly as drinking beer from a thimble. Those Of You Who Remember Shadow Of The Horned Rat (which for the uninitiated was the first game to be based on Games Workshop's lead miniature paint 'em up) will no doubt recall having mixed feelings over its quality.
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